Part III : Set Up Unity for a VR Experience

First, this isn’t going to be a long post showing you how to install and use Unity. In a few words, Unity is one of the most famous Game Engine. It allows you to develop games for PC, Android, iP Wii and almost every other platform. Unity is the most advanced Game Engine for VR (as opposed to Unreal Engine for example). Here I am just going to share some links and info to help you jumpstart your development of VR applications in unity.   The most important step is to integrate OpenCV in Unity. Then we need to communicate with the cameras using websockets. Finally we have to create a calibration sequence using OpenCV and add the tracking function. All of this had been done in the previous version using a Gateway, but I now have to translate all the code from python to C# and clean it of course. Get Unity Simply download and install the latest Unity Free version on your PC/Mac Communicate with the cameras (Websocket) The cameras communicates on your Wifi network using Websockets (each camera is a websocket server). To receive their 2D datas, your PC or phone has to be turned into a Websocket client. So we […]
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